VideoLogic Vivid!XS™ Hardcore Graphics Accelerator
VideoLogic Systems - a division of Imagination Technologies - has today announced
the VideoLogic Vivid!XS, its first performance graphics add-in card based on the
new PowerVR KYRO II graphics processor. The 32MB Vivid!XS will ship in April
2001, with a RRP price of £85 ex. VAT.
The VideoLogic Vivid!XS is a fully featured, high performance graphics card
for gamers at an affordable price with blazing games performance, future proof
technology, full support for industry-standard game APIs like Microsoft®
Direct3D and OpenGL, a fast 128-bit 2D engine, hardware video playback,
TV output and DVD decode acceleration.
Kevin Dale, president, VideoLogic Systems, says: Vivid!XS is a high-performance
successor to the award winning Vivid! graphics board. For high-intensity gaming
Vivid!XS provides segment leading performance at a very affordable cost with
an enormous effective fill rate, intense scene complexity and all with the dazzling
visual quality of full 32-bit rendering.
Vivid!XS features stunning 3D effects including environment mapped bump mapping,
8-layer multi-texturing, DXTC texture compression, pixel-perfect full scene
anti-aliasing (FSAA), superior colour precision via 32-bit Internal True Colour,
alpha blending, advanced texture sampling and filtering modes and specular highlights.
Vivid!XS PowerVR technology thrives on complex 3D games - its effective
fillrate actually increasing as the games gets more complex, drawing increasingly
deep and complete 3D worlds. At an average image depth complexity
of four (typical of new 3D games) Vivid!XS provides an effective fill rate of
1.4gigapixels per second. Vivid!XS includes 32mb of high performance SDRAM memory
and its PowerVR KYRO II graphics processor has support for resolutions up to
2048 x 1536, 175MHz clock-speed, 2X AGP support, and over 12 million fully featured
polygons per second.
Vivid!XS is based on the KYRO II processor from STMicroelectronics and designed
by PowerVR Technologies (a division of Imagination Technologies).
Tile Based Rendering
VideoLogics Vivid!XS utilizes patented PowerVR Tile Based Rendering
to avoid memory bottlenecks and deliver state-of-the-art image quality and stunning
3D graphics performance, with crisp 2D graphics, studio quality video playback,
and DVD decode support.
Hidden surface removal identifies surfaces that are not visible in the final
scene and discards them before the scene is textured, lit and shaded. The resulting
deferred texturing eliminates much of the redundant processing performed by
conventional 3D systems. Vivid!XS combination of tile-based rendering
and deferred texturing makes extremely efficient use of memory bandwidth, typically
giving three times the performance of conventional 3D accelerators with comparable
Vivid!XS can connect to any television, VCR or projector to display games
and DVD movies in full-screen format or tape game sequences and videos for digital
Full Scene Anti-Aliasing (FSAA)
Vivid!XS can implement both 2X and 4X high quality pixel-perfect Full Scene
Anti-Aliasing. Full Scene Anti-Aliasing delivers a significant improvement in
visual quality by using a high data resolution image and scaling that image
to the display resolution. The result is smoother, more realistic graphics at
Superior Colour Precision - 32-bit Internal True Colour
All of Vivid!XS pixel operations are rendered on chip at full 32-bit
Internal True Colour resolution, maintaining the best possible image quality
irrespective of the number of image layers or frame buffer bit depth. When operating
in 16bpp frame buffer, Vivid!XS avoids the colour banding or grainy effects
seen on traditional 3D hardware to give best game performance without sacrificing
visual quality. Internal True Colour also saves memory bandwidth whatever the
colour depth, thus enabling Vivid!XS to provide class-leading performance in
Realistic Environments Using Unique 8-Layer Multitexturing
Vivid!XS fully supports 8-layer multitexturing, significantly improving on
the dual or triple texturing capabilities of traditional accelerators. With
its support of multiple texture layers, Vivid!XS allows more detailed backgrounds,
realistically lit models, and more plausible environments to be rendered. When
compared with traditional accelerators, Vivid!XS 8-layer multitexturing
results in significant performance and quality improvements.
Direct3D Environment Mapped Bump Mapping
Vivid!XS provides efficient Direct3D Environment Mapped Bump Mapping, which
adds significant realism to 3D rendered scenes by allowing the developer to
create the illusion of depth on a surface. Vivid! XS Environment Mapped
Bump Mapping uses per pixel operations to represent detail on much larger polygons.
As Vivid!XS Environment Mapped Bump Mapping is fully Direct3D compliant,
developers are able to use it to create a wide range of surface texturing effects
including making metal, plastic, rubber, or other objects look real.
As the depth complexity of games continues to increase other graphics cards
bought today will begin to slow down, delivering much lower performance scores
on future games than they do on current software. Because Vivid!XS PowerVR
technology is not slowed down by increasing depth complexity Vivid!XS will still
provide excellent performance on the games of tomorrow.
Compatibility and Support
Vivid!XS fully meets the requirements of PC 99A. Vivid!XS ships with high-performance
drivers for Microsoft Windows 95/98, Windows Me, Windows NT 4.0 and Windows
2000 operating systems and accelerated video and 3D drivers for DirectDraw,
Direct3D and OpenGL (No Direct3D in NT 4.0).
PowerVR Tools provide control panel utilities for screen resize and adjustment,
refresh rate selection, gamma correction, TV control, 3D feature selection and
optimisation, customer support and diagnostics information.
The Vivid!XS retail package also includes the latest version of InterVideos
award-winning, fully-featured WinDVD 2000 software for high-quality software
Other Vivid!XS features include a fast 128-bit 2D engine, hardware video playback
and DVD decode assistance, AGP 2.0 Interface supporting AGP 1x and 2x with SBA
for host based textures, a 128-bit SDRAM interface and integrated palette DAC.
Vivid!XS is backed up by the very best in free lifetime support including:
technical support hotlines; Internet based support; and a five year hardware
- Effective fill rates increase with 3D complexity (1.4 gigapixels at a depth
complexity of four)
- Over 12 million fully featured polygons per second
- STMicroelectronics PowerVR KYRO II processor with tile-based rendering,
hidden surface removal and deferred texturing
- Twin high performance texturing and shading pipelines (2 trilinear pixels
- Full triangle setup (hidden surface removal, shading and texturing)
- 8-layer multi-texturing support
- Internal True Colour 32-bit ARGB internal rendering and layer blending
- 32-bit Z/stencil buffer
- Direct3D environmental bump mapping
- RGB Gouraud shading and specular highlights
- Bilinear, trilinear and anisotropic texture filtering
- Colour key and alpha blended textures
- Table and vertex fog
- Texture compression
- Full scene anti-aliasing
- DirectX flexible vertex format support
- 128-bit GUI accelerator with 3 operand ROPs, hardware clipping, colour expansion
- AGP 2.0 bus master with DMA bus mastering for minimum CPU load and AGP 1X,
and 2X support with SBA for host-based textures
- 128-bit SDRAM interface providing single memory for frame buffer, video
and texture memory
- Integrated 300 MHz palette DAC and clock synthesiser giving 2048 x 1536
maximum resolution; 2048 x 1536 true colour; and 2.8 GB/sec bandwidth
- Video playback and MPEG2 decode acceleration with motion compensation; 4:2:0
overlay support; X, Y interpolated scaling and colour keying
- Standard 15-pin D-shell monitor connector and S-Video / Composite Video
Vivid!XS minimum system requirements: Intel Celeron 300 MHz or AMD-K6-2 300
MHz with AGP bus slot, running Windows 95/98/Me/NT 4.0/2000.