VideoLogic Shows Gamers the bright Lights at Cebit
VideoLogic - the international company that develops, designs and supplies market-leading 2D/3D graphics accelerator and audio products for PCs, games consoles and arcade entertainment machines - has today announced its first 2D/3D graphics add-in card based on the PowerVR Series2 technology. Neon 250 is being publicly shown for the first time at CeBIT '99 from 18-24th March in Hannover, Germany (Hall 9, stand A78).
The VideoLogic Neon 250, an outstanding card for gamers, features a massive 16MB of high performance SDRAM memory, a 250Mhz RAMDAC, 125MHz clock-speed, the PowerVR 250 processor and full 2X AGP support. Retail units are expected to ship in June 1999, with an RRP of less than £125 ex. VAT ($199).
Kevin Dale, marketing and sales director, VideoLogic Systems, says: "Neon 250 brings gamers' dreams to life. This card is a high-performance solution based on the same acclaimed technology that powers next-generation console and arcade systems".
"Every aspect of the Neon 250 has been engineered to maximise the performance of the PowerVR Series2 technology for the PC. For high-intensity gaming Neon 250 can provide enormous effective fill rates, enabling intense scene complexity and up to 4 million polygons per second, all with the stunning visual quality of full 32-bit rendering."
On a PIII 500 PC with 128MB of RAM Neon 250, with beta drivers, scores 800 WinMarks (Front Buffer) on 3D WinBench 99 and over 4200 on 3D Mark 99.
Neon 250 features include: image super sampling/scene anti-aliasing; light and shadow volumes; bump mapping; specular highlights; advanced texture sampling and filtering modes; high-speed 250Mhz RAMDAC; full ROP, text and line primitives; colour key overlay and multiple video windows.
Neon 250 is based on the PowerVR 250 chip, part of the PowerVR Series2 family designed by NEC and VideoLogic Technology. Other PowerVR Series2 chips are used in Sega's Dreamcast console, the Sega Naomi arcade system and on the R-Cade Vision 250 from VideoLogic for the ArcadePC platform.Neon 250 Features
Powerful 2D Engine
Powerful 3D Engine
- Full ROP, text and line primitives
- Full VGA compatibility
- YUV to RGB colour space conversion
- MPEG2 decode assist (motion compensation acceleration)
- Colour key overlay
- Multiple video windows
Full Triangle & Texture Setup
- Tile based reduced bandwidth rendering engine
- 32-bit floating point Z-buffering calculation function with no performance penalty
- Up to 4M polygons/sec (forward facing delivered to the screen)
- Huge effective fill rates for scenes with high- complexity
16MB of SDRAM Memory
1920 x 1440 @ 65Hz
125MHz Clock Speed
Alpha + Multipass Blending
- Full polygon setup engine
- Bus mastered parameter fetch
- Advanced texturing (bilinear, trilinear, anisotropic, bump-mapping)
- True colour 32 bpp pipeline
- Translucency sorting
- Image super-sampling/scene anti-aliasing
- Loadable per pixel table fog
- Specular highlights with offset colours
- Multitexturing support
- Colour key and alpha blended textures
- D3D and OpenGL blend modes
- Environment mapping
- 2X AGP (133Mhz) with sideband addressing
PC 99 Support
- Windows 95 and Windows 98
- Windows NT 4.0 and Windows 2000
- Microsoft DirectX 5.0 & 6.0
- GLQuake Engine drivers
- OpenGL (full ICD)
- PowerSGL Direct
PCI Power Management
VBE 3.0 BIOS