VideoLogic Announces Neon 250 Pricing and Shipping Date

VideoLogic - the international company that develops, designs and supplies market-leading 2D/3D graphics, video and audio technologies and products - has today announced that its new 16MB Neon 250 graphics card will be available for a recommended retail price of just £106 (excluding VAT. UK) / $175 (US).

Leading UK PC magazine Personal Computer World presented Neon 250 with its Recommended Award in the July 1999 issue, saying: "Its advanced features, high performance and superb image quality make it a winner."

The VideoLogic Neon 250 features the NEC PowerVR 250 graphics processor with full 2X AGP support and integrated 250MHz RAMDAC and comes with 16MB of high performance SDRAM memory running at 125MHz.

Customers worldwide will be able to purchase Neon 250 from retailers and mail order companies as well as direct from VideoLogic online at from mid-August 1999.

Kevin Dale, marketing and sales director, VideoLogic Systems, says: "Already Neon 250 has achieved considerable acclaim, and with good reason. Our recent internal testing shows that for Quake II and III Neon 250 will be the highest performance 3D graphics card available on the market. At just over £100 Neon 250 is the only choice for gamers."

On a PIII 500 PC with 128 MB of RAM Neon 250 is capable of scores of over 55 FPS on the Quake II Crusher Timedemo at 1024x768 resolution with 16-bit colour, full 16-bit textures and maximum texture detail.*

Neon 250 is based on the PowerVR 250 chip, part of the PowerVR Series2 family designed by VideoLogic Technology and NEC. Other PowerVR Series2 chips are used in Sega's Dreamcast™ console, the Sega Naomi™ arcade system and on the R-Cade Vision 250™ from VideoLogic for the ArcadePC platform.Neon 250 features

Powerful 2D engine

  • Full ROP, text and line primitives
  • Full VGA compatibility
  • YUV to RGB colour space conversion
  • MPEG2 decode assist (motion compensation acceleration)
  • Colour key overlay
  • Multiple video windows

Powerful 3D engine

  • Tile based reduced bandwidth rendering engine
  • 32-bit floating point Z-buffering calculation function with no performance penalty
  • Up to 4 million polygons/sec (forward facing delivered to the screen)
  • Huge effective fill rates for scenes with high- complexity

Full triangle & texture setup

  • Full polygon setup engine
  • Bus mastered parameter fetch
  • Advanced texturing (Bi-linear, Tri-linear, Anisotropic, Bump-mapping)
  • True colour 32 bpp pipeline
  • Translucency sorting
  • Image super-sampling/scene anti-aliasing
  • Loadable per pixel table fog
  • Specular highlights with offset colours

16 MB of SDRAM Memory


1024 x 768 @ 120 Hz

1920 x 1440 @ 65 Hz

125MHz Clock Speed

Alpha + Multipass Blending

  • Multitexturing support
  • Colour key and alpha blended textures
  • D3D and OpenGL blend modes
  • Environment mapping

PCI/AGP Interface

  • 2X AGP (133 MHz) with sideband addressing

OS/API Support

  • Windows 95 and Windows 98
  • Windows NT 4.0 and Windows 2000
  • Microsoft DirectX 5.0 & 6.0
  • OpenGL (for games)
  • PowerSGL Direct

  • PC 99 Support

    • PCI Power Management
    • VMI
    • DDC2B
    • VBE 3.0 BIOS

    *Test System


    • Pentium III 500MHz
    • Intel SE440BX-2 Motherboard
    • 128MB SDRAM PC100


    • Windows 98 (4.10.1998)
    • DirectX 6.1 RT
    • QuakeII v3.20
    • QuakeII CRUSHER.DM2 map
    • Quake set with sync 'no' and 8-bit textures 'no'.