VideoLogic® Systems R-Cade Vision 250 Graphics Board
VideoLogic Systems - the international company that develops, designs and supplies market-leading 2D/3D graphics accelerator and audio products for PCs, games consoles and arcade entertainment machines - has launched R-Cade Vision 250, a new high-end graphics board for PC-based arcade systems.
The VideoLogic R-Cade Vision 250 graphics board is a high performance combined 2D and 3D graphics solution specifically designed for ArcadePC applications. R-Cade Vision 250 is based around the latest VideoLogic and NEC Electronics Inc PowerVR Series2 PC processor - the PowerVR 250. The board fully utilises AGP 2X (with sideband addressing), and includes 32MB of high-performance SDRAM for frame buffer and texture storage.
Kevin Dale, marketing and sales director, VideoLogic Systems says: "PowerVR Series2 is the leading-edge graphics architecture already used in the Sega® Dreamcast console and Naomi arcade game systems. The R-Cade Vision 250 now brings this technology to the ArcadePC platform and provides superior arcade graphics and performance to other arcade graphics solutions at an aggressive price point."
The VideoLogic R-Cade Vision 250 will begin shipping in Q2 1999 and will be available direct from VideoLogic, along with the recently announced R-Cade Master and R-Cade Force controller cards.
The PowerVR R-Cade Vision 250 board includes support for high-resolution/high-refresh modes as well as standard 15KHz, 25KHz and 31KHz low resolution monitors - plus simultaneous TV out via composite and S-Video connectors, supporting both PAL and NTSC.
Windows 95/98 and NT4.0 drivers are provided, with support for Direct3D, PowerSGL Direct II, OpenGL (full ICD) and OpenGL mini-drivers for popular game engines, including Quake.Technical Specifications
Arcade performance 3D
64-bit GUI accelerator
- Full triangle setup (hidden surface removal, shading and texturing)
- Pixel correct translucency sorting
- RGB gouraud shading and specular highlights
- Bilinear, trilinear and anisotropic texture filtering
- Colour key and Alpha blended textures
- Table and vertex fog
- Texture compression
AGP 1.0 compliant
- 3 operand ROPs
- Hardware clipping
- Colour expansion
- Transparent and stretch BitBLT
Video playback & MPEG2 decode
- DMA bus mastering for minimum CPU load
- AGP 2x with SBA for host based textures
SDRAM 64-bit interface
- X, Y interpolated scaling
- YUV to RGB conversion
- Motion compensation
- Multiple overlay windows
- Colour Key
Integrated 230MHz palette DAC and clock synthesiser
- 32MB SDRAM
- Single memory for frame buffer, video and texture memory
- 100MHz operation 800MB/s
Simultaneous RGB and TV out
- 1600 x 1200 at 85Hz
- True colour modes up to 1600 x 1200 at 60Hz
- Support for 15KHz, 25KHz and 32KHz monitors
Windows 95/98 and NT 4.0 drivers
- S-Video and Composite, NTSC or PAL
About PowerVR Series2 Technology
- Direct 3D support
- PowerSGL Direct II support
- OpenGL (full ICD and Quake)
The PowerVR Series2 graphics technology for game consoles, personal computers and arcade systems achieves high-level performance and superior image quality at consumer price points. PowerVR's cross-platform strategy benefits system manufacturers, game developers and game players by increasing the demand for the latest premium-featured 3D hardware and software. PowerVR Series2 is API-neutral with support for Microsoft® Direct X, native PowerVR API and Open GL. Additional information about PowerVR Series2 technology can be found at www.powervr.com.